League of Legends update 12.16: Everything we know

2022-08-27 00:40:50 By : Mr. hongjin Jane

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League of Legends update 12.16 is finally here! A lot of champions are getting buffs as this update launches, including some classic AD Carriers.

In addition to that, some fresh Futuristrics skins have been added to the enormous selection that League of Legends already has. As if that is not enough, A significant visual and gameplay improvement will be made to Udyr.

These is just a few highlights update 12.16 comes loaded with. In this piece, we share the full patch notes and all you need to know to get you ready for the update.

Without any further delay, let’s dive right into it. Have a look below to see everything we know about update 12.16 of League of Legends.

Read more: League of Legends: Champions in Arcane Ranked

As of today, 23rd August 2022, League of Legends updates 12.16 is live.

The League of Legends patch notes has been made available Riot Games. See the full patch notes below:

It’s time to unleash the spirits and start stance dancin’—welcome to patch 12.16! 

With World’s slowly sneaking up on us, we wanted to let you know that this will be the first of several patches that will address balance issues at the highest levels of play. That said, this patch Udyr’s VGU will be hitting the Rift so be sure to give it a try! We’re also making quite a few ARAM balance adjustments, introducing a super-secret-special game variant to Ultimate Spellbook, and rotating the Mythic Shop. 

In other news, it’s the last patch before TFT’s midset, Uncharted Realms, so come on over to the Dragonlands to hit those ranked goals before exploring the new traits and units! Read more about the last patch changes here. 

$Armored Titan Nasus, Cyber Halo Janna, Prestige Cyber Halo Janna, Strike Commander Camille, and Strike Paladin Lucian will be available August 25, 2022. 

Commune with spirits as you walk the wilds of the Freljord with Udyr’s VGU releasing this patch! 

Spirit Guard Udyr icons 

We’re introducing a set of five new icons to match Spirit Guard Udyr’s new look. The original icons will no longer be obtainable, but they’ll stick around in your inventory if you’ve got ’em. You’ll get the new ones automatically when you buy Spirit Guard Udyr, and if you already own him you can pick them up in the store for 5 RP. 

Passive AD ratio increased. R now has bonus damage that scales with critical strike chance. 

Caitlyn is a step behind other current top-tier marksmen, especially when compared to those that scale heavily with attack speed. We want to emphasize the more unique parts of her crit-heavy builds, so we’re giving her more crit synergies to help her hit a little harder. 

Attack Damage Ratio :: 60/85/110% (based on level) >>> 60/90/120% (based on level) 

R – Ace in the Hole 

[NEW] SHARP SHOOTIN :: Damage is now increased by 0-25% based on current critical strike chance 

Passive cleave damage decreased. E AP scaling increased. 

Diana has been finding success with tanky builds recently. While AP bruisers should be able to flex into more durable itemizations, we want to make sure they’re still rewarded when opting for riskier, full damage builds. We’re shifting her numbers so that her tank builds do a bit less damage and her AP-heavy builds do a bit more. 

Empowered Cleave Damage :: 20-250 (based on level) (+50% AP) >>> <strong>20-220</strong> (based on level) (+50% AP) <em>(Note: Base Damage Level Comparisons: Level 6: 55 >>> 45, Level 11: 120 >>> 95, Level 16: 210 >>> 170)</em> 

Magic Damage :: 50/70/90/110/130 (+ 45% AP) >>> 50/70/90/110/130 <strong>(+ 50% AP)</strong> 

Q base damage decreased. 

Draven has been an axe juggling terror in Elite brackets of play since his post-Durability Update buffs in patch 12.10. We’re rolling back the base damage portion of these buffs which helped him reach dominance in the bot lane. 

Base Damage :: 45/50/55/60/65 >>> 40/45/50/55/60 

[s] Base magic resist increased, armor per level increased. 

[c] Irelia is a tad weaker than her skirmisher friends in both the top and mid lane. We’re giving her a small power-up so that she has a better chance to succeed in a meta focused around safe, scaling laners. 

Hammer form Q damage increased. Hammer form E damage based on target’s maximum health increased. 

Jayce’s melee form hasn’t been the shining innovation of Piltover (or his kit) it once was. We’re putting some more Hextech power into his hammer by increasing its damage output so that it remains a viable tool for Jayce, even in later stages of the game. 

Q (Hammer Form) – To the Skies! 

Damage :: 55/95/135/175/215/255 (+ 120% bonus AD) >>> 55/100/145/190/235/280 (+ 120% bonus AD) 

E (Hammer Form) – Thundering Blow 

Damage :: 8/10.4/12.8/15.2/17.6/20% of target’s maximum health ( 100% bonus AD) >>>  8/10.8/13.6/16.4/19.2/22% of target’s maximum health ( 100% bonus AD) 

Passive on-hit damage increased. Q AP scaling increased. R AP scaling increased. 

Kai’Sa has been struggling recently, particularly when it comes to her more attack speed or AP-oriented build paths. We’re giving her some scaling power, but in a way that should avoid buffing her problematic full-AP-W-hits-for-half-my-health builds. 

Plasma on-hit base damage :: 4-16 (based on level) >>> 5-23 (based on level) 

Caustic Wounds additional damage per Plasma stack before application :: 1-8 (based on level) >>> 1-12 (based on level) 

Damage per Missile :: 40/55/70/85/100 (+ 50% bonus AD) (+25% AP) >>> 40/55/70/85/100 (+ 50% bonus AD) <strong>(+30% AP)</strong> 

Shield Strength :: 70/90/110 (+ 90/135/180% AD) (+ 90% AP) >>> 70/90/110 (+ 90/135/180% AD) <strong>(+ 120% AP)</strong> 

Passive cooldown decreased early. W cooldown now decreases with rank. 

Malphite’s currently stuck between himself and a hard place in the top lane. We’re giving him some more early game durability by bringing down his passive cooldowns and giving him some rock solid damage gains in the mid and late game in the form of more Thunderclaps. 

Cooldown (levels 1/7/13) :: 10/8/6 seconds >>> 8/7/6 seconds 

Cooldown :: 12 at all ranks >>> 12/11.5/11/10.5/10 seconds 

Q damage to minions and monsters decreased. 

Poppy has been the shining hero of the jungle in Professional play to the point where she’s starting to look more like a villain. In order not to nerf her in top lane, we’re giving her some jungle specific nerfs to slightly reduce her current clear speed. 

Percent Health Damage Minion/Monster cap :: 50/80/110/140/170 >>> 30/60/90/120/150 <em>(Note: this cap applies to the initial cast and the reactivation)</em> 

Q bonus attack speed increased. 

The Yordle Gunner hasn’t been seeing much love recently, so we’re making her Rapid Fire a little more rapid in the hopes she’ll be a more appealing pick in the bot (and possibly mid) lane. 

Bonus Attack Speed :: 50/65/80/95/110% >>> 65/80/95/110/125% 

E bonus move speed scales less with AP, cooldown increased late game. 

Yuumi has had a very high pick rate in Professional play recently given that she synergizes well with a lot of the current meta picks and has strong scaling into the late game. We’re taking a little bit of the zoom out of her Zoomies so that her friends are a little less unkillable.  

Bonus movement speed :: 20% (+ 6% per 100 AP) >>> 20% (+ 2% per 100 AP) 

Cooldown :: 12/11/10/9/8 seconds >>> 12/11.5/11/10.5/10 seconds 

Q AD scaling decreased. W AD and AP scaling decreased. 

Zeri has remained at the top of the Professional meta despite repeated changes over the past several patches. We’re nerfing her for now so we can reassess her state and path forward after Worlds. We’re also taking this opportunity to nerf the AP ratio on her W, as this play pattern has gameplay issues similar to AP Kai’Sa. 

Damage :: 8/11/14/17/20 (+ 105/110/115/120/125% AD) (+60% AP) >>> 8/11/14/17/20 <strong>(+ 100/105/110/115/120% AD)</strong> (+60% AP) 

Damage :: 20/55/90/125/160 (+ 130% AD) (+ 60% AP) >>> 20/55/90/125/160 <strong>(+ 100% AD) (+ 40% AP)</strong> 

W adjusted. E base damage increased, AP scaling increased, pop damage increased. 

Like other burst mages, Zoe hasn’t been having the most fun after the Durability Update. We’re adding a little boost in damage when she hits her Trouble Bubble and helping her grab a few more spells in mid-to-late game for teamfights. 

[NEW] Spell <em>Thieves</em> :: Minions killed by Allied champions will now also drop orbs while Zoe is within 1500 range 

E – Sleepy Trouble Bubble 

Magic Damage :: 60/100/140/180/220 (+40% AP) >>> 70/110/150/190/230 (+45%) 

Maximum Pop Damage :: 60/100/140/180/220 (+40% AP) >>> 70/110/150/190/230 (+45%) 

We’re making an adjustment to Zyra’s  animation lock after she casts her E so it’s now more consistent when used. This should result in a small buff for more skilled Zyra players. 

Post-cast Lockout :: 0.15 – 0.4 seconds >>>  0.15 seconds 

Enchanters are still overshadowing other support classes, so we’re looking to put some more power into tank supports to even the playing field. So we’re buffing Evenshroud’s damage amplification systems which took a small hit with the Durability Update. 

Coruscation Duration :: 4 seconds >>> 5 seconds 

Coruscation Damage Amplification :: 9% >>> 10% 

<em>(Note: These same changes will apply to the Ornn Masterwork item, Equinox)</em> 

Akali :: +10% Damage Dealt, -10% Damage Taken >>> +15% Damage Dealt, -15% Damage Taken 

Akshan :: +5% Damage Dealt, -5% Damage Taken 

Bel’Veth :: +5% Damage Dealt, -10% Damage Taken 

Diana :: -5% Damage Taken 

Ekko :: +5% Damage Dealt, -5% Damage Taken >>> +10% Damage Dealt, -5% Damage Taken 

Elise :: +8% Damage Dealt, -8% Damage Taken >>> +10% Damage Dealt, -10% Damage Taken 

Evelynn :: +10% Damage Dealt, -15% Damage Taken >>> +15% Damage Dealt, -15% Damage Taken 

Gnar :: -5% Damage Taken 

Kha’Zix :: +10% Damage Dealt, -10% Damage Taken >>> +15% Damage Dealt, -15% Damage Taken, +20% Healing 

LeBlanc :: +10% Damage Dealt, -10% Damage Taken >>> +20% Damage Dealt, -20% Damage Taken 

Nocturne :: +10% Damage Dealt, -10% Damage Taken, +20% Healing >>> +10% Damage Dealt, -15% Damage Taken, +20% Healing 

Pyke :: +5% Damage Dealt, -10% Damage Taken >>> +10% Damage Dealt, -15% Damage Taken 

Quinn :: +8% Damage Dealt, -8% Damage Taken >>> +10% Damage Dealt, -10% Damage Taken 

Sona :: -5% Damage Dealt, +10% Damage Taken, -40% Healing, -40% Shielding >>> -5% Damage Dealt, +10% Damage Taken, 0% Healing, 0% Shielding 

Tryndamere :: +10% Damage Dealt, -15% Damage Taken, +20% Healing >>> +15% Damage Dealt, -15% Damage Taken, +40% Healing 

Yorick :: -5% Damage Dealt, +5% Damage Taken >>> 0% Damage Dealt, 0% Damage Taken 

Yuumi :: +3% Damage Dealt >>> +5% Damage Dealt 

Zed :: +5% Damage Dealt, -8% Damage Taken >>> +15% Damage Dealt, -15% Damage Taken 

Zoe :: +5% Damage Dealt, -5% Damage Taken >>> +10% Damage Dealt, -5% Damage Taken 

Aatrox :: +5% Damage Dealt, -10% Damage Taken >>> +5% Damage Dealt, -5% Damage Taken 

Ashe :: -15% Damage Dealt, +10% Damage Taken >>> -15% Damage Dealt, +15% Damage Taken 

Caitlyn :: -5% Damage Dealt, +5% Damage Taken 

Fiddlesticks :: -5% Damage Dealt 

Gangplank :: +5% Damage Dealt, -5% Damage Taken >>> 0% Damage Dealt, 0% Damage Taken 

Gwen :: +5% Damage Dealt, -5% Damage Taken >>> 0% Damage Dealt, +5% Damage Taken 

Heimerdinger :: -6% Damage Dealt, +6% Damage Taken >>> -10% Damage Dealt, +10% Damage Taken 

Karthus :: -10% Damage Dealt >>> -10% Damage Dealt, +5% Damage Taken 

Lee Sin :: +10% Damage Dealt, -10% Damage Taken, +20% Healing, +20% Shielding >>> +5% Damage Dealt, -5% Damage Taken, +20% Healing, 0% Shielding 

Leona :: +5% Damage Taken >>> -10% Damage Dealt, +5% Damage Taken 

Maokai :: -20% Damage Dealt, +5% Damage Taken >>> -20% Damage Dealt, +10% Damage Taken 

Miss Fortune :: -10% Damage Dealt, +10% Damage Taken >>> -10% Damage Dealt, +15% Damage Taken 

Renata Glasc :: -5% Damage Dealt, +5% Damage Taken, -20% Shielding 

Renekton :: +5% Damage Dealt, -5% Damage Taken, +20% Healing >>> +5% Damage Dealt, 0% Damage Taken, +20% Healing 

Senna :: -3% Damage Dealt >>> -6% Damage Dealt, +5% Damage Taken 

Seraphine :: -15% Damage Dealt, +15% Damage Taken, -40% Healing, -40% Shielding >>> -15% Damage Dealt, +20% Damage Taken, -40% Healing, -40% Shielding 

Singed :: -10% Damage Dealt, +5% Damage Taken 

Swain :: -5% Damage Dealt, +10% Damage Taken >>> -10% Damage Dealt, +15% Damage Taken 

Volibear :: -5% Damage Taken >>> 0% Damage Taken 

Yasuo :: +5% Damage Dealt, -5% Damage Taken >>> 0% Damage Dealt, 0% Damage Taken 

[*] Bard Chime Spawn Rate :: 40 seconds >>> 30 seconds 

ONE FOR ALL-TIMATE SPELLBOOK 

Team formation for the first weekend of the Noxus Cup starts on August 29, and the tournament days are on September 3 and 4. 

The Mythic Shop rotates this patch! This is a small rotation, meaning only the unvaulted Prestige skins and new Mythic Chroma are rotating. The next large rotation will be in patch 12.18. 

LEAVING THE MYTHIC SHOP 

Upcoming Skins & Chromas 

The following skins will be released in this patch:  

The following chromas will be released this patch: 

That concludes the full patch notes.

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